Foot Joust
Foot Joust is a Precision Combat based endless runner
Fight waves and phases of enemy's while paying attention to enemy attacks and timing!
Unlock harder enemy's and new maps as you level up and increase your skill level!
Upgrade your armour and use Power-Ups to modify your run. Battle dificuilt Boss Battles!
Play the Beta Demo now and leave your feedback:
https://forms.gle/bFDvKB8MeCq7ikLW9
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PC VERSION DISCLAIMER
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*This Game is made for Mobile. This PC/WEBGL Version is just for widespread testing. Depending on your monitor you may find the screen scrolling jarring at fullscreen, an issue not on the mobile version. I also recomend playing the WEBGL version not fullscreened*
Controls:
-Arrow Keys: Swipe Directions
-Space: Jump
-Number Key 1: Powerup Slot 01
-Number Key 2: Powerup Slot 02
-Number Key 3: Powerup Slot 03
Status | In development |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | GingerNingerish |
Genre | Action |
Made with | Unity |
Tags | android, Endless Runner, Medieval, mobile, Pixel Art, Singleplayer, stances, timing-based-combat |
Average session | A few seconds |
Languages | English |
Inputs | Touchscreen |
Download
Click download now to get access to the following files:
Development log
- Releasing a Demo for my Precision Combat based Endless Runner - Foot Joust Devlo...Aug 07, 2021
- Building an Upgrade System for my Indie Game - FootJoust DevlogAug 07, 2021
- Foot Joust - Responsive ControlsSep 25, 2020
- Foot Joust IntroductionSep 24, 2020
Comments
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just a note: on the "Customize Scenario" screen, I instinctively try to press on the empty checkbox in order to select an enemy, rather on the panel itself. It'd be nice if that was a valid way to include/uninclude enemies.
Interesting, ill see what I can do. Its just how the unity button system works lol.
I really enjoyed this game, I have to admit I did struggle with the first Boss but once I got used to it, it was very satisfying beating him.
I'm definitely gonna keep playing till I unlock all the enemies and I saw there might be a second Boss in the trailer so looking forward to that.
I have a few suggestions, is it possible to get a Boss Health bar show up at the top of the screen so that we can see that the attacks are actually doing some damage, Also is it possible for the music to change to show it is an actual Boss fight.
Cheers
Awesome job mate
Thanks for playing! Might be worth considering the health bar thing. Music wise I am going to sit down and actually try compose a full soundtrack at some point, which is why there is like only 2 tracks so far haha.
I've been following this for a little while and just gave the PC demo a good go.
Overall I enjoyed it. The graphics are very nice and when you land a number of kills in a row it is very satisfying.
Some of the enemies are hard to kill, it took me a little while to get the villager timings right and I'm still struggling to be consistent with the foot soldier. That said I really like the foot jouster because you have to do multiple moves to kill them.
I also found the camera shake to be excessive and jarring. It almost felt like the game paused for a second after every kill. Perhaps you could include a setting for how violent the shake is.
As for game progression, I'm not convinced by the enemy unlock system. Being able to choose enemies is great but having the first few play throughs with just a villager felt repetitive. I'd suggest having new enemies auto unlock whiles running and then allowing the player to choose to keep them or not.
Also I noticed when unlocking new enemies there was a little tutorial box with how to kill them but couldn't find that again. Either I am blind or it would be a great addition to have an info button on each enemy you've unlocked.
Can't wait to hear what is next for the game.
Awsome, thanks for the very detailed feedback, lots to think about! A few of these things are actually already on the to do list too!