Foot Joust - Responsive Controls


In this Devlog I talk about how I refined the most important part of my game.

Creating a responsive input system was an absolute must after dealing with a more delayed system for several months.

I managed to figure out a way to change my swipe input system from reading swipe data after the player releases their fingers from the screen to actually reading the input live and executing specific methods after it reaches a certain value for a more faster and natural feeling input.

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