Foot Joust - Responsive Controls
Foot Joust » Devlog
In this Devlog I talk about how I refined the most important part of my game.
Creating a responsive input system was an absolute must after dealing with a more delayed system for several months.
I managed to figure out a way to change my swipe input system from reading swipe data after the player releases their fingers from the screen to actually reading the input live and executing specific methods after it reaches a certain value for a more faster and natural feeling input.
Foot Joust
Challenging Endless Runner with precision swipe combat!
Status | Released |
Author | GingerNingerish |
Genre | Action |
Tags | android, Endless Runner, Medieval, mobile, Pixel Art, Singleplayer, stances, timing-based-combat |
Languages | English |
More posts
- Foot Joust - The Final Devlog (I Spent 5 Years Making This Game... Was It Worth...26 days ago
- Releasing a Demo for my Precision Combat based Endless Runner - Foot Joust Devlo...Aug 07, 2021
- Building an Upgrade System for my Indie Game - FootJoust DevlogAug 07, 2021
- Foot Joust IntroductionSep 24, 2020
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